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AI Insights · Timothy · October 2025

Top Fidget Toys Games in the Middle East: Q3 2025 Performance

Explore the performance trends of the top five fidget toy games on a unified platform in the Middle East during Q3 2025, based on Sensor Tower data.

Top Fidget Toys Games in the Middle East: Q3 2025 Performance

In the third quarter of 2025, the Middle East saw intriguing trends in the fidget toy games category on a unified platform. Here, we explore the performance of the top five apps, leveraging data from Sensor Tower.

Pop it Game - Fidget Toys 3D from Sound Jedi Ltd. showed a varied performance. Weekly revenue began at around $76 and fluctuated, peaking at $103 in late September. Downloads were modest, reaching a high of 20K in early July but dwindling to 1K by the end of the quarter. Active users started at 73K, showing a gradual decrease to 34K.

Rolling ASMR by Lumos Games experienced significant revenue fluctuations, peaking at $143 in mid-July before declining to $5 by the quarter's end. Despite the lack of new downloads, active users remained relatively stable, starting at 172K and closing at 122K.

Antistress - Relaxing games from Moreno Maio maintained strong weekly downloads, averaging around 12K but showing a downward trend towards 8K by late September. Revenue varied, with a notable peak at $85 in early September. Active users exhibited a slight decline from 92.6K to 64.3K.

Automatoys by Idle Friday showed a significant spike in downloads mid-quarter, reaching 2.4K. Revenue increased steadily, peaking at $73 in late September. Active users hovered around 9K, peaking at 10.6K in late July.

Finally, Slime it: Slime Game Simulator from Slime4Fun had consistent revenue around $35 to $50, with minimal downloads and active user engagement.

These insights highlight the dynamic nature of the fidget toy games market in the Middle East. For deeper analysis, visit Sensor Tower's comprehensive data offerings.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025